![]() ![]() The reason for this is because tyranids army structure is fairly predictable. Oh boy, oh boy! Tyranids are one of my favorite armies to play against. He did a lot of damage in the one turn he was alive for, but he has to get so close, he got charged by so many guys and died. I just tried the Y'Vahra, and he only lasted one turn. Does the re-spawning units rule not take effect if there's no Synapse Creatures or something?Īs for flamers, they're only good for one shot really, as they're so short ranged, the Horms can easily charge next turn even if I get a good jet pack roll away, so I haven't had any luck with them either. Synapse creatures, there's usually enough on the table to cover the lot, so again, difficult to take out. There's too many to kill whilst trying to keep the Hormagants away. Template weapons I have a Stormsurge, and an Y'Vahra, but the problem isn't so much the speed I kill the big waves of small ones, it's getting the MC's down. I usually have a lot of Fire Warriors with an Ethereal and a Fireblade to put down lots of shots and stem the tide of Horms. I've tried 7 different setups in the 7 different games I've played and nothing has worked, which is why I wanted to see what everyone else would use. I need to kill everything at the same time! Simply put, I don't know who to kill first. ![]() It's just the bigger stuff never seems to die quickly enough before I lose too many Fire Warriors, leaving all the MCs etc to get charged. If I don't, they get locked in close combat and I'm screwed for shooting bigger stuff. I need to kill the Carnifex's quickly, as they do a lot of shots, but then there's the large blast artillery at the back, then there was a big spore mine layer this game, but all my Fire Warriors need to shoot at the swarms of Hormagants to try thin them out and hope to kill them on overwatch as they charge on turn 2. The main problem I have is that there's too many viable units to shoot at. When we play, it's almost more prepping for the bigger games we play, so there's no objectives, it's kill or be killed, so we can try new strategies and see what works. ![]() The games go with him going first, and all my stuff dying lol. If anything this will just be good for the Tau community as a whole as a Nid killing discussion point, but I really need to do this, as it's really sucking my will to keep playing the damn game! This time I had a Trygon and a Mawloc to deal with, but that's the general gist of it. There's other stuff such as big spore mines that spawn in. I challenge everyone to compile a 2k list, with short summary of why, of what they would use to take down a Tyranid army that has 2 endless swarm formations, with units of terms and horms in 10's, that come with a Hive-Queen-Termagant-Spawning-Momma, 3 Carnifex's on S9 but with 2x Twin Linked Devourer cannons that fire something like 8 shots each, and 6 Tyranid warriors with large blast weapons range 36. I guess a big part of it is all 7 times I've not gone first, at all. I've tried multiple variations of things, but I'm on a 7 match losing streak vs Nids at 2k now. I'm the only person I know that can hit 3 out of 4 possibles with a S10 AP2 Blast from a Pulse Blastcannon and roll 3 1s to wound. More because I roll 50% 1s in every game I play, without fail. ![]()
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